top of page
Audio for Games
About the Project
In this project , I had to record natural foley and learn how to use unreal engine to map out the sounds that I recorded inside a demo game level. This project taught me about the basics of sound mapping within the unity engine and even more about sound design. For example , I squished a plastic water bottle to simulate the crackling of the fire , recorded bird song in my local park for ambience and even the wind that you hear in this level is recorded on SAE campus. These were only a few examples of the sounds I recorded, processed and mixed into this level.
Meet the Team
Meet the Team
Meet the Team
Meet the Team
Solo project
Gadzhimurad Mamaev
Roles :
Foley recording
Sound processing
Soundengineering/designingWorking and mixing in Unreal engine software
View the Project
bottom of page